XState
JavaScript 状态机和状态图

npm version (opens new window)

用于现代 Web 的 JavaScript 和 TypeScript 的 有限状态机 (opens new window)状态图 (opens new window)

还不了解状态机和状态图? 阅读我们的介绍

📑 遵守 SCXML 规范 (opens new window)

💬 在 Stately Discord Community (opens new window) 和我们交流

#

# 模板

首先在 CodeSandbox 上创建这些模板之一:

# 超级快速上手

npm install xstate
import { createMachine, interpret } from 'xstate';

// 无状态的状态机定义
// machine.transition(...) 是解释器使用的纯函数。
const toggleMachine = createMachine({
  id: 'toggle',
  initial: 'inactive',
  states: {
    inactive: {
      on: {
        TOGGLE: { target: 'active' }
      }
    },
    active: {
      on: {
        TOGGLE: { target: 'inactive' }
      }
    }
  }
});

// 具有内部状态的状态机实例
const toggleService = interpret(toggleMachine)
  .onTransition((state) => console.log(state.value))
  .start();
// => 'inactive'

toggleService.send({ type: 'TOGGLE' });
// => 'active'

toggleService.send({ type: 'TOGGLE' });
// => 'inactive'

# Promise 示例

📉 在 stately.ai/viz (opens new window) 上查看可视化

import { createMachine, interpret, assign } from 'xstate';

const fetchMachine = createMachine({
  id: 'Dog API',
  initial: 'idle',
  context: {
    dog: null
  },
  states: {
    idle: {
      on: {
        FETCH: { target: 'loading' }
      }
    },
    loading: {
      invoke: {
        id: 'fetchDog',
        src: (context, event) =>
          fetch('https://dog.ceo/api/breeds/image/random').then((data) =>
            data.json()
          ),
        onDone: {
          target: 'resolved',
          actions: assign({
            dog: (_, event) => event.data
          })
        },
        onError: {
          target: 'rejected'
        }
      },
      on: {
        CANCEL: { target: 'idle' }
      }
    },
    rejected: {
      on: {
        FETCH: { target: 'loading' }
      }
    },
    resolved: {
      type: 'final'
    }
  }
});

const dogService = interpret(fetchMachine)
  .onTransition((state) => console.log(state.value))
  .start();

dogService.send({ type: 'FETCH' });

# 可视化工具

在 XState Viz 中可视化、模拟和共享你的状态图! (opens new window)

XState Visualizer

# 为什么?

状态图是一种,用于对有状态的交互式系统,进行建模的方式。从单个组件到整个应用程序逻辑,这对于以声明方式描述应用的 行为 非常有用。

阅读 📽 幻灯片 (opens new window) (🎥 视频 (opens new window)) 或查看这些资源以了解有限状态机和状态图在 UI 中的重要性:

# 有限状态机

Light Machine
import { createMachine } from 'xstate';

const lightMachine = createMachine({
  id: 'light',
  initial: 'green',
  states: {
    green: {
      on: {
        TIMER: { target: 'yellow' }
      }
    },
    yellow: {
      on: {
        TIMER: { target: 'red' }
      }
    },
    red: {
      on: {
        TIMER: { target: 'green' }
      }
    }
  }
});

const currentState = 'green';

const nextState = lightMachine.transition(currentState, { type: 'TIMER' })
  .value;

// => 'yellow'

# 分层(嵌套)状态机

Hierarchical Light Machine
import { createMachine } from 'xstate';

const pedestrianStates = {
  initial: 'walk',
  states: {
    walk: {
      on: {
        PED_TIMER: { target: 'wait' }
      }
    },
    wait: {
      on: {
        PED_TIMER: { target: 'stop' }
      }
    },
    stop: {}
  }
};

const lightMachine = createMachine({
  id: 'light',
  initial: 'green',
  states: {
    green: {
      on: {
        TIMER: { target: 'yellow' }
      }
    },
    yellow: {
      on: {
        TIMER: { target: 'red' }
      }
    },
    red: {
      on: {
        TIMER: { target: 'green' }
      },
      ...pedestrianStates
    }
  }
});

const currentState = 'yellow';

const nextState = lightMachine.transition(currentState, { type: 'TIMER' })
  .value;
// => {
//   red: 'walk'
// }

lightMachine.transition('red.walk', { type: 'PED_TIMER' }).value;
// => {
//   red: 'wait'
// }

分层状态的对象符号:

// ...
const waitState = lightMachine.transition(
  { red: 'walk' },
  { type: 'PED_TIMER' }
).value;

// => { red: 'wait' }

lightMachine.transition(waitState, { type: 'PED_TIMER' }).value;

// => { red: 'stop' }

lightMachine.transition({ red: 'stop' }, { type: 'TIMER' }).value;

// => 'green'

# 并行状态机

Parallel state machine
import { createMachine } from 'xstate';

const wordMachine = createMachine({
  id: 'word',
  type: 'parallel',
  states: {
    bold: {
      initial: 'off',
      states: {
        on: {
          on: {
            TOGGLE_BOLD: { target: 'off' }
          }
        },
        off: {
          on: {
            TOGGLE_BOLD: { target: 'on' }
          }
        }
      }
    },
    underline: {
      initial: 'off',
      states: {
        on: {
          on: {
            TOGGLE_UNDERLINE: { target: 'off' }
          }
        },
        off: {
          on: {
            TOGGLE_UNDERLINE: { target: 'on' }
          }
        }
      }
    },
    italics: {
      initial: 'off',
      states: {
        on: {
          on: {
            TOGGLE_ITALICS: { target: 'off' }
          }
        },
        off: {
          on: {
            TOGGLE_ITALICS: { target: 'on' }
          }
        }
      }
    },
    list: {
      initial: 'none',
      states: {
        none: {
          on: {
            BULLETS: { target: 'bullets' },
            NUMBERS: { target: 'numbers' }
          }
        },
        bullets: {
          on: {
            NONE: { target: 'none' },
            NUMBERS: { target: 'numbers' }
          }
        },
        numbers: {
          on: {
            BULLETS: { target: 'bullets' },
            NONE: { target: 'none' }
          }
        }
      }
    }
  }
});

const boldState = wordMachine.transition('bold.off', { type: 'TOGGLE_BOLD' })
  .value;

// {
//   bold: 'on',
//   italics: 'off',
//   underline: 'off',
//   list: 'none'
// }

const nextState = wordMachine.transition(
  {
    bold: 'off',
    italics: 'off',
    underline: 'on',
    list: 'bullets'
  },
  { type: 'TOGGLE_ITALICS' }
).value;

// {
//   bold: 'off',
//   italics: 'on',
//   underline: 'on',
//   list: 'bullets'
// }

# 历史状态

Machine with history state
import { createMachine } from 'xstate';

const paymentMachine = createMachine({
  id: 'payment',
  initial: 'method',
  states: {
    method: {
      initial: 'cash',
      states: {
        cash: {
          on: {
            SWITCH_CHECK: { target: 'check' }
          }
        },
        check: {
          on: {
            SWITCH_CASH: { target: 'cash' }
          }
        },
        hist: { type: 'history' }
      },
      on: {
        NEXT: { target: 'review' }
      }
    },
    review: {
      on: {
        PREVIOUS: { target: 'method.hist' }
      }
    }
  }
});

const checkState = paymentMachine.transition('method.cash', {
  type: 'SWITCH_CHECK'
});

// => State {
//   value: { method: 'check' },
//   history: State { ... }
// }

const reviewState = paymentMachine.transition(checkState, { type: 'NEXT' });

// => State {
//   value: 'review',
//   history: State { ... }
// }

const previousState = paymentMachine.transition(reviewState, {
  type: 'PREVIOUS'
}).value;

// => { method: 'check' }
Last Updated: 12/13/2021, 11:19:04 AM