# Delayed events and transitions

Delays and timeouts can be handled declaratively with statecharts. To learn more, see the section in our introduction to statecharts.

# Delayed transitions

Transitions can be taken automatically after a delay. This is represented in a state definition in the after property, which maps millisecond delays to their transitions:

const lightDelayMachine = createMachine({
  id: 'lightDelay',
  initial: 'green',
  states: {
    green: {
      after: {
        // after 1 second, transition to yellow
        1000: { target: 'yellow' }
      }
    },
    yellow: {
      after: {
        // after 0.5 seconds, transition to red
        500: { target: 'red' }
      }
    },
    red: {
      after: {
        // after 2 seconds, transition to green
        2000: { target: 'green' }
      }
    }
  }
});

Delayed transitions can be specified in the same way that you specify them on the on: ... property. They can be explicit:

// ...
states: {
  green: {
    after: {
      1000: { target: 'yellow' }
    }
  }
}
// ...

Delayed transitions can also be conditional with regard to a single delay value:

// ...
states: {
  green: {
    after: {
      1000: [
        { target: 'yellow', cond: 'trafficIsLight' },
        { target: 'green' } // reenter 'green' state
      ]
    }
  }
}
// ...

Or delayed transitions can be conditional for multiple delays. The first selected delayed transition will be taken, which will prevent later transitions from being taken. In the following example, if the 'trafficIsLight' condition is true, then the later 2000: 'yellow' transition will not be taken:

// ...
states: {
  green: {
    after: {
      1000: { target: 'yellow', cond: 'trafficIsLight' },
      2000: { target: 'yellow' } // always transition to 'yellow' after 2 seconds
    }
  }
}
// ...

Conditional delayed transitions can also be specified as an array:

// ...
states: {
  green: {
    after: [
      { delay: 1000, target: 'yellow', cond: 'trafficIsLight' },
      { delay: 2000, target: 'yellow' }
    ];
  }
}
// ...

# Delay expressions on transitions 4.4+

Delayed transitions specified on the after: { ... } property can have dynamic delays, specified either by a string delay reference:

const lightDelayMachine = createMachine(
  {
    id: 'lightDelay',
    initial: 'green',
    context: {
      trafficLevel: 'low'
    },
    states: {
      green: {
        after: {
          // after 1 second, transition to yellow
          LIGHT_DELAY: { target: 'yellow' }
        }
      },
      yellow: {
        after: {
          YELLOW_LIGHT_DELAY: { target: 'red' }
        }
      }
      // ...
    }
  },
  {
    // String delays configured here
    delays: {
      LIGHT_DELAY: (context, event) => {
        return context.trafficLevel === 'low' ? 1000 : 3000;
      },
      YELLOW_LIGHT_DELAY: 500 // static value
    }
  }
);

Or directly by a function, just like conditional delayed transitions:

// ...
green: {
  after: [
    {
      delay: (context, event) => {
        return context.trafficLevel === 'low' ? 1000 : 3000;
      },
      target: 'yellow'
    }
  ]
},
// ...

However, prefer using string delay references, just like the first example, or in the delay property:

// ...
green: {
  after: [
    {
      delay: 'LIGHT_DELAY',
      target: 'yellow'
    }
  ]
},
// ...

# Delayed events

If you just want to send an event after a delay, you can specify the delay as an option in the second argument of the send(...) action creator:

import { actions } from 'xstate';
const { send } = actions;

// action to send the 'TIMER' event after 1 second
const sendTimerAfter1Second = send({ type: 'TIMER' }, { delay: 1000 });

You can also prevent those delayed events from being sent by canceling them. This is done with the cancel(...) action creator:

import { actions } from 'xstate';
const { send, cancel } = actions;

// action to send the 'TIMER' event after 1 second
const sendTimerAfter1Second = send(
  { type: 'TIMER' },
  {
    delay: 1000,
    id: 'oneSecondTimer' // give the event a unique ID
  }
);

const cancelTimer = cancel('oneSecondTimer'); // pass the ID of event to cancel

const toggleMachine = createMachine({
  id: 'toggle',
  initial: 'inactive',
  states: {
    inactive: {
      entry: sendTimerAfter1Second,
      on: {
        TIMER: { target: 'active' },
        CANCEL: { actions: cancelTimer }
      }
    },
    active: {}
  }
});

// if the CANCEL event is sent before 1 second, the TIMER event will be canceled.

# Delay Expressions 4.3+

The delay option can also be evaluated as a delay expression, which is a function that takes in the current context and event that triggered the send() action, and returns the resolved delay (in milliseconds):

const dynamicDelayMachine = createMachine({
  id: 'dynamicDelay',
  context: {
    initialDelay: 1000
  },
  initial: 'idle',
  states: {
    idle: {
      on: {
        ACTIVATE: { target: 'pending' }
      }
    },
    pending: {
      entry: send(
        { type: 'FINISH' },
        {
          // delay determined from custom event.wait property
          delay: (context, event) => context.initialDelay + event.wait || 0
        }
      ),
      on: {
        FINISH: { target: 'finished' }
      }
    },
    finished: { type: 'final' }
  }
});

const dynamicDelayService = interpret(dynamicDelayMachine)
  .onDone(() => console.log('done!'))
  .start();

dynamicDelayService.send({
  type: 'ACTIVATE',
  // arbitrary property
  wait: 2000
});

// after 3000ms (1000 + 2000), console will log:
// => 'done!'

# Interpretation

With the XState interpreter, delayed actions will use the nativesetTimeout and clearTimeout functions:

import { interpret } from 'xstate';

const service = interpret(lightDelayMachine).onTransition((state) =>
  console.log(state.value)
);

service.start();
// => 'green'

// (after 1 second)

// => 'yellow'

For testing, the XState interpreter provides a SimulatedClock:

import { interpret } from 'xstate';
// import { SimulatedClock } from 'xstate/lib/interpreter'; // < 4.6.0
import { SimulatedClock } from 'xstate/lib/SimulatedClock'; // >= 4.6.0

const service = interpret(lightDelayMachine, {
  clock: new SimulatedClock()
}).onTransition((state) => console.log(state.value));

service.start();
// => 'green'

// move the SimulatedClock forward by 1 second
service.clock.increment(1000);
// => 'yellow'

You can create your own “clock” to provide to the interpreter. The clock interface is an object with two functions/methods:

  • setTimeout - same arguments as window.setTimeout(fn, timeout)
  • clearTimeout - same arguments as window.clearTimeout(id)

# Behind the scenes

The after: ... property does not introduce anything new to statechart semantics. Instead, it creates normal transitions that look like this:

// ...
states: {
  green: {
    entry: [
      send(after(1000, 'light.green'), { delay: 1000 }),
      send(after(2000, 'light.green'), { delay: 2000 })
    ],
    onExit: [
      cancel(after(1000, 'light.green')),
      cancel(after(2000, 'light.green'))
    ],
    on: {
      [after(1000, 'light.green')]: {
        target: 'yellow',
        cond: 'trafficIsLight'
      },
      [after(2000, 'light.green')]: {
        target: 'yellow'
      }
    }
  }
}
// ...

The interpreted statechart will send(...) the after(...) events after their delay, unless the state node is exited, which will cancel(...) those delayed send(...) events.

Last Updated: 12/13/2021, 11:00:34 AM